THIRTEENTH FLOOR produces real-life cinematic VR content based on a variety of special 360 shooting technologies. In addition, we can produce interactive content based on computer graphics and game engines, and are capable of grafting engine-based technologies into content. In particular, our spatial audio recordings allow for incredibly immersive experiences, and all mastering-related processes are done in-house to create world-class 360 VR productions.
We have created and developed a solution for Cinematic VR content creation, and have filed five trademark applications and two patents.
Also, We have built-in infrastructure technology such as a mobile application, a game engine-based service development, large-capacity server processing technology, network control technology, and a ‘live solution’ that can cope with the environment where VR can be applied through software development capability as well as production technology.
The leaders in content creation and technology development at THIRTEENTH FLOOR are all industry-leaders with more than a decade of experience each. Our staff has experience operating portal services accessed by tens of millions of people, as well as experience in development and operation of games used by over 100 million users. THIRTEENTH FLOOR is a group of VR experts with vast experience in a variety of fields having previously worked in such capacities as chief producer, art director, mechanical engineer, sound engineer, VFX expert, etc. at companies such as CJ, SBS, and Nexon.
" We’ll find the way, we always have. "
Cinematic VR Creative Group
• AFFILIATE CLIENT
• THIRTEEN FLOOR SELF FUNDED
• CREATOR GROUP
• MEDICAL BIZ
• VR COMMERCE
• 360 VIDEO SERVICE ‘STRM’
• 360 CREATOR SUPPORT PROGRAM
• 360 VIDEO SERVICE ‘STRM’ APPLICATION
• MEDICAL SERVICE PLATFORM
• VRX OPERATION SOFTWARE
• 360 VIDEO EDIT APPLICATION
• NUKE PLUG-IN DEVELOP
• MEDICAL SERVICE APPLICATION
• 360 LIVE BROADCASTING SERVICE
• 360 DRONE
• 360 LIVE BROADCASTING
• REALTIME RENDERING CONTENTS
• SIMULATOR GAME
• VR RPG
• VR RHYTHM GAME
• SURGERY OPERATION CONTENTS
• MEDITATION CURE
• 360 VR LIVE SURGERY
• 360 SURGERY CAMERA DEVELOP
• MEDICAL AR
WE INNOVATE GLOBAL STANDARD PREMIUM QUALITY VR CONTENT
ISS : Immersive Sound System
The sound that can be heard depends on the point of view. Interlocking sound technology increases the feeling of image immersion.
IFPS : Immersive First Person Sight
Seeing is believing. Precise first-person view configuration by IFPS determines the experienced level of immersion.
SAC : Simulator Application Contents
Our image technology reflecting mechanical engineering and physical information takes the user experience, which previously depended solely on visual perception, to a whole new level.
IAS : Immersive Aerial Solution
Drone technology expands our scope of vision. IAS is the optimal solution for shooting images using drones.
EPC : Elastic Post-production Composition
Algorithm-based image processing techniques are faster and more effective. 360 VR is the core technology that enables live streaming.
E-IAS : Eye level Immersive Aerial Solution
360 Drone System with a smaller size. Realization of eye-level natural camera flow that was previously impossible with existing larger drones.
IUS : Immersive Underwater Solution
Underwater shooting solution with deflection angle design allowing for 4K live streaming up to a depth of 150 meters.
HICS : Highspeed Immersive Camera Solution 360
A high-speed shooting device that goes beyond the limits of existing 360-degree cameras and provides a user experience that transcends time and space.
We believe our work speaks for itself. Browse our most recent projects below.
We believe in a diverse range of personel to bring creative skills, thoughts, and ideas to the table.
Founder Benjamin is the first generation frontier who successfully launched the country’s first online rhythm game. He is focusing on expanding the business globally with his experience and networks.
Noel has formerly worked at South Korea’s No.1 IT company, NAVER, as a product manager; then joined Thirteenth Floor as a CEO. He puts his effort to help increase the value of the VR business.
THIRTEENTH FLOOR’s co-founder and Ph.D of Engineering, Dr. Hegler Kim, is currently in charge of developing the core of THIRTEENTH FLOOR’s content creation: 360 VR technology.
Jacob, Chief Marketing Officer of THIRTEENTH FLOOR and former CJ E&M’s top contents marketer, focuses on executing content producing, sales and publishing.
Former CJ E&M and SBS’s Executive Producer, who produced Top Gear Korea and Drive Club, has now joined THIRTEENTH FLOOR as the company’s Chief Content Officer.
Jason KIm has over 17 years of experience in game programming. In particular, he is an MMORPG server programmer who specializes in building high-capacity servers and managing DB and services.
Daniel Kim is software engineer who has developed online/mobile game for domestic market. He is in charge of content development which can maximize user’s experience in VR environment.
Former Nexon’s are director who challenged the new world of VR is now contributing to the creation of art assets that can provide sensual pleasure in a virtual space that is simultaneously unrealistic yet reminiscent of the real world.
Jay Cho, who had accumulated experience in various fields as a photographer and video artist, has been producing cinematic VR content since 2014. Based on his experience in various VR production, he is working on the creative contents of Thirteenth Floor.